A cinematic low-poly lantern-lit forest at dusk, warm amber lanterns glowing among tall stylized trees

Warm, stylized 3D asset packs
with a hand-crafted soul.

Lanternwood Studio builds modular environments, fantasy statues and character kits for Unity — designed with a warm, cozy sense of light and built to survive contact with a real game.

What We Make

Three packs, one warm world.

Everything Lanternwood ships shares the same hand-tuned lantern-lit palette — so packs mix and match cleanly inside one scene, one story, one game.

In Production

Cozy Beach Village Kit

A modular, snap-together coastal village — docks, walls, roofs, lighthouse, lantern posts and campfires — built to let you compose your own shoreline in minutes.

Modular snap-fit URP Cozy / lantern-lit
In Production

Fantasy Statues

Weathered garden and ruin statuary — star-sowers, watchers, ancient hands and half-buried giants — semi-realistic set-dressing for gardens, shrines and forgotten places.

Static props URP Ruins / shrine
In Production

Fantasy Characters

Rigged, game-ready biped characters — Humanoid avatars, animator controllers and prefab variants — built on a pipeline already proven in a shipped playable prototype.

Humanoid rig Animator-ready Game-proven pipeline
First Look

Concept art from the workbench.

Early looks at pieces currently in production — lantern posts, dock modules, statues and mushroom huts from the Lanternwood world.

Concept art / packs in production — final in-engine assets will follow this same lantern-lit style.
Why Lanternwood

Built the way we'd want to buy it.

Every pack goes through the same production discipline before it ships — no shortcuts, no half-finished meshes.

URP-ready

Built natively for Unity's Universal Render Pipeline — no extra render-pipeline setup, no surprises.

Clean prefabs

Sensible pivots, real-world scale, colliders and naming conventions — ready to drop into your scene.

Demo scenes

Every pack ships with a demo scene, so you can see exactly how the pieces are meant to fit together.

Consistent scale

One meter is one Unity unit, every time — packs combine without rescaling headaches.

Real-game-proven

Our production pipeline is battle-tested on an actual playable prototype, not just a portfolio render.

Hand-finished

AI-assisted concepting, always followed by manual retopology, clean UVs and a human quality pass.

Lanternwood is lighting up.

Packs are in production now. Say hello, or check back soon for the first release.

Get in touch